This could also be used as a 3D mouse for design software and rapid prototyping systems.

Developed for the global video game market, the Falcon game interface appeals to our sense of touch. It allows the user to feel the weight, shape, and texture of objects in games.

For many years, gamers have never been able to essentially touch or feel anything in the game that they are playing, but the Falcon gives gamers the ability to feel the recoil when shooting and sense friction in some games. I used to wonder if our sense of amazement when playing games will fade as technology matures, but with Falcons new design, I believe that amazement will be restored.

I wonder if this and other 3D input devices will expand the development of non-traditional games that take advantage of the Z axis.



  1. rwilliams254 says:

    That would make wathcing porn very interesting.

  2. Luís Camacho says:

    rwilliams254: Yeah that’s the only use this thing has… I wonder why is everybody now trying to find a ‘New & Improved’™ way to play a game.
    A Saturn controller to me, please. Thank you.

  3. Anon says:

    It looks to delicate to be any real use in gaming. “…appeals to our sense of touch”? When I think VR worlds, I think of a wacky sideways tripod with a golf ball sticking out. It could be just a peripheral looking for an application at this point.

  4. Mike Voice says:

    How long are you supposed to hold your hand in mid-air before it gets tiring?

    Do you rest your elbow on the table while using this?

    What kind of “sound effects” are those linkages going to add to the game as they mimic “recoil”?

    [I considered making fun of r’s use of “wathcing” in #1, but thought better of it]

  5. Anon says:

    #4, I’m tired just looking at that hand in the photograph

  6. Angel H. Wong says:

    That thing looks WAY too fragile for gamers. I’m not going to say something smutty because it already has been said.

  7. RTaylor says:

    Seems like I’ve seen a similar device used with remote surgery application. Sort of a telepresence/Waldo device.

  8. Anon says:

    #7, now THAT’s exciting. I thought the same thing, but I would expect levers and such on the business end.

  9. Smartalix says:

    It would be great for any telepresence application. Also, quite a few CAD 3D designers use such input devices. I know several toy companies who use such devices to sculpt.

  10. Mike Voice says:

    This handle can have many shapes and forms and it can be changed for different types of game played. It looks a little odd,…

    But the only picture they provide is of someone holding it with that weird fingertips-only grip…

  11. Smartalix says:

    That’s what can means.

  12. Mike Voice says:

    That’s what can means.

    I’m not knocking the device, I’m knocking their PR for it.

    First impressions are important… why not show something at least slightly ergonomic, instead of leaving that to our imagination?


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